![]() ![]() Moreover, Druid can Tank, Heal and DPS in pre-End-Game group content without resetting his Talents, as long as he brings appropriate Gear. Thirdly, Shapeshift forms do not utilize Mana as a resource, which means that Druid does not have to stop for a drink almost at all (Mana still regenerates when in a Shapeshift form and the 5-second rule still applies, so Druid will be toped up on mana after the Fight ends if he front-loaded his spells beforehand), and fourthly, Druid's Damage in Shapeshift forms is not affected by his Weapon, which means that he is not Weapon (or Gear) dependant, like other Classes are. Secondly, His Heal over Time Spells allow him to minimize Downtimes. ![]() Firstly, Travel and Cat Forms increase Druid's overall speed by a lot before level 40. This happens because of few, very important, factors. This is where his wide ability set really shines and enables him to rush through levels like no other (except maybe Hunter) Class can. If there is one thing at which Druid really excels, it is the leveling. Spells like Innervate and Mark of the Wild and the ability to Combat Ress greatly benefit all Group compositions, so there is always a place for a Druid in Raids (just reconcile yourself with the fact that you will be asked to play as a Healer 90% of the time). However, like other hybrid Classes, He does not excel at any of these roles, but can still pull His weight and be a very valuable asset in any raid thanks to his good utility toolkit. Druid is, no doubt, the most versatile of all 9 Classic WoW Classes. Thanks to his Shapeshifting abilities, and healing spells, he can fulfill all three of the holy trinity roles, tanking, healing, and damage dealing. ![]()
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